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3 Commits

Author SHA1 Message Date
64269a9088 调校场景 2026-03-28 15:29:48 +08:00
68f7e5bfb4 雾气上限改为2 2026-03-28 15:14:27 +08:00
502aafc41d 改用体积雾 2026-03-28 15:12:17 +08:00
3 changed files with 229 additions and 102 deletions

View File

@@ -5,6 +5,7 @@ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
import Stats from 'three/addons/libs/stats.module.js';
import { TerrainGenerator } from './TerrainGenerator.js';
@@ -43,8 +44,10 @@ export class OceanScene {
this.lightningCloudGlow = null;
this.composer = null;
this.bloomPass = null;
this.fogPass = null;
this.rainPass = null;
this.snowPass = null;
this.depthTarget = null;
this.stats = null;
this.cloudGroup = null;
this.cloudMaterials = [];
@@ -87,7 +90,6 @@ export class OceanScene {
this.initStars();
this.initNightSky();
this.initClouds();
this.initFog();
await this.initWater();
await this.initTerrain();
await this.initWindTurbine();
@@ -124,7 +126,6 @@ export class OceanScene {
initScene() {
this.scene = new THREE.Scene();
this.scene.fog = new THREE.FogExp2(0x8cb8d4, 0.0006);
}
initCamera() {
@@ -179,6 +180,13 @@ export class OceanScene {
}
initPostProcessing() {
this.depthTarget = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
this.depthTarget.depthTexture = new THREE.DepthTexture(window.innerWidth, window.innerHeight, THREE.UnsignedIntType);
this.depthTarget.depthTexture.format = THREE.DepthFormat;
this.depthTarget.texture.minFilter = THREE.NearestFilter;
this.depthTarget.texture.magFilter = THREE.NearestFilter;
this.depthTarget.texture.generateMipmaps = false;
this.composer = new EffectComposer(this.renderer);
this.composer.addPass(new RenderPass(this.scene, this.camera));
@@ -190,6 +198,13 @@ export class OceanScene {
);
this.composer.addPass(this.bloomPass);
this.fogPass = new ShaderPass(this.createVolumetricFogShader());
this.fogPass.material.uniforms.resolution.value.set(window.innerWidth, window.innerHeight);
this.fogPass.material.uniforms.tDepth.value = this.depthTarget.depthTexture;
this.fogPass.material.uniforms.cameraNear.value = this.camera.near;
this.fogPass.material.uniforms.cameraFar.value = this.camera.far;
this.composer.addPass(this.fogPass);
this.rainPass = new ShaderPass(this.createRainShader());
this.rainPass.enabled = this.params.rainEnabled;
this.rainPass.material.uniforms.resolution.value.set(window.innerWidth, window.innerHeight);
@@ -205,6 +220,8 @@ export class OceanScene {
this.snowPass.material.uniforms.intensity.value = this.params.snowIntensity;
this.snowPass.material.uniforms.snowSpeed.value = this.params.snowSpeed;
this.composer.addPass(this.snowPass);
this.composer.addPass(new OutputPass());
}
initAudio() {
@@ -455,6 +472,134 @@ export class OceanScene {
};
}
createVolumetricFogShader() {
return {
uniforms: {
tDiffuse: { value: null },
tDepth: { value: null },
resolution: { value: new THREE.Vector2(window.innerWidth, window.innerHeight) },
cameraNear: { value: this.camera?.near ?? 1 },
cameraFar: { value: this.camera?.far ?? 20000 },
projectionMatrixInverse: { value: new THREE.Matrix4() },
viewMatrixInverse: { value: new THREE.Matrix4() },
cameraWorldPosition: { value: new THREE.Vector3() },
fogColor: { value: new THREE.Color(0x9ec5db) },
horizonColor: { value: new THREE.Color(0xcfe0ee) },
fogDensity: { value: 0.0 },
fogHeight: { value: this.params.fogHeight },
fogRange: { value: this.params.fogRange },
time: { value: 0 }
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
uniform sampler2D tDiffuse;
uniform sampler2D tDepth;
uniform vec2 resolution;
uniform mat4 projectionMatrixInverse;
uniform mat4 viewMatrixInverse;
uniform vec3 cameraWorldPosition;
uniform vec3 fogColor;
uniform vec3 horizonColor;
uniform float fogDensity;
uniform float fogHeight;
uniform float fogRange;
uniform float time;
varying vec2 vUv;
float hash21(vec2 p) {
vec3 p3 = fract(vec3(p.xyx) * 0.1031);
p3 += dot(p3, p3.yzx + 33.33);
return fract((p3.x + p3.y) * p3.z);
}
vec3 reconstructWorldPosition(vec2 uv, float depth) {
float z = depth * 2.0 - 1.0;
vec4 clipPosition = vec4(uv * 2.0 - 1.0, z, 1.0);
vec4 viewPosition = projectionMatrixInverse * clipPosition;
viewPosition /= max(viewPosition.w, 0.0001);
vec4 worldPosition = viewMatrixInverse * viewPosition;
return worldPosition.xyz;
}
float sampleMediumDensity(vec3 samplePosition, float traveledDistance) {
float seaLevel = 2.0;
float verticalOffset = max(samplePosition.y - seaLevel, 0.0);
float heightFalloff = mix(0.08, 0.02, fogHeight);
float heightMask = exp(-verticalOffset * heightFalloff);
float seaMask = smoothstep(210.0, -12.0, samplePosition.y);
float distanceMask = smoothstep(120.0, mix(900.0, 5400.0, fogRange), traveledDistance);
float upperFade = 1.0 - smoothstep(
mix(120.0, 260.0, fogHeight),
mix(360.0, 760.0, fogHeight),
samplePosition.y
);
float windNoise = hash21(samplePosition.xz * 0.0008 + vec2(time * 0.012, -time * 0.008));
float breakup = mix(0.82, 1.14, windNoise);
return fogDensity * heightMask * seaMask * distanceMask * upperFade * breakup;
}
void main() {
vec3 base = texture2D(tDiffuse, vUv).rgb;
float depth = texture2D(tDepth, vUv).x;
if (fogDensity <= 0.00001) {
gl_FragColor = vec4(base, 1.0);
return;
}
float sceneDepth = depth < 0.99999 ? depth : 0.99999;
vec3 endPosition = reconstructWorldPosition(vUv, sceneDepth);
vec3 ray = endPosition - cameraWorldPosition;
float rayLength = length(ray);
if (depth >= 0.99999) {
vec3 farPosition = reconstructWorldPosition(vUv, 0.99999);
ray = farPosition - cameraWorldPosition;
rayLength = min(length(ray), mix(2200.0, 6400.0, fogRange));
}
if (rayLength <= 0.0001) {
gl_FragColor = vec4(base, 1.0);
return;
}
vec3 rayDirection = ray / rayLength;
const int STEP_COUNT = 12;
float stepLength = rayLength / float(STEP_COUNT);
float transmittance = 1.0;
vec3 inscattering = vec3(0.0);
for (int i = 0; i < STEP_COUNT; i++) {
float jitter = hash21(gl_FragCoord.xy + float(i) * 13.37 + time * 24.0);
float traveled = (float(i) + 0.35 + jitter * 0.45) * stepLength;
vec3 samplePosition = cameraWorldPosition + rayDirection * traveled;
float localDensity = sampleMediumDensity(samplePosition, traveled);
vec3 localTint = mix(horizonColor, fogColor, smoothstep(-8.0, 140.0, samplePosition.y));
float extinction = 1.0 - exp(-localDensity * stepLength);
inscattering += transmittance * localTint * extinction;
transmittance *= exp(-localDensity * stepLength);
}
vec3 color = base * transmittance + inscattering;
gl_FragColor = vec4(color, 1.0);
}
`
};
}
createSnowShader() {
return {
uniforms: {
@@ -1484,7 +1629,6 @@ export class OceanScene {
this.scene.environment = this.renderTarget.texture;
this.scene.add(this.sky);
this.updateFog();
this.updateClouds();
this.updateStars();
}
@@ -1513,16 +1657,20 @@ export class OceanScene {
const sunMix = THREE.MathUtils.clamp((this.params.elevation + 10) / 100, 0, 1);
const fogColor = new THREE.Color(this.getFogColor());
const nightMix = THREE.MathUtils.clamp((-this.params.elevation + 1.0) / 12.0, 0, 1);
const clarityMix =
THREE.MathUtils.smoothstep(this.params.elevation, 52, 82) *
(1.0 - THREE.MathUtils.smoothstep(this.params.turbidity, 3.2, 8.0));
const warmHorizon = new THREE.Color(0xf0c7a3);
const coolHorizon = new THREE.Color(0xcfe0ee);
const coolHorizon = new THREE.Color(0xcfe0ee).lerp(new THREE.Color(0x8fd2ff), clarityMix);
const nightHorizon = new THREE.Color(0x27415f);
const horizonColor = warmHorizon.clone().lerp(coolHorizon, sunMix).lerp(nightHorizon, nightMix);
const warmSkyBase = new THREE.Color(0xf6d7b8);
const coolSkyBase = new THREE.Color(0xbfd8eb);
const coolSkyBase = new THREE.Color(0xbfd8eb).lerp(new THREE.Color(0x6fc4ff), clarityMix);
const nightSkyBase = new THREE.Color(0x08111f);
const nightSkyBlend = new THREE.Color(0x182940);
const skyBaseColor = warmSkyBase.clone().lerp(coolSkyBase, sunMix * 0.92).lerp(nightSkyBase, nightMix);
const skyBlendColor = skyBaseColor.clone().lerp(fogColor, 0.42).lerp(nightSkyBlend, nightMix * 0.78);
const fogBlend = THREE.MathUtils.lerp(0.42, 0.16, clarityMix);
const skyBlendColor = skyBaseColor.clone().lerp(fogColor, fogBlend).lerp(nightSkyBlend, nightMix * 0.78);
return { sunMix, fogColor, horizonColor, skyBaseColor, skyBlendColor };
}
@@ -1535,9 +1683,17 @@ export class OceanScene {
this.camera.aspect = window.innerWidth / window.innerHeight;
this.camera.updateProjectionMatrix();
this.renderer.setSize(window.innerWidth, window.innerHeight);
if (this.depthTarget) {
this.depthTarget.setSize(window.innerWidth, window.innerHeight);
}
if (this.composer) {
this.composer.setSize(window.innerWidth, window.innerHeight);
}
if (this.fogPass) {
this.fogPass.material.uniforms.resolution.value.set(window.innerWidth, window.innerHeight);
this.fogPass.material.uniforms.cameraNear.value = this.camera.near;
this.fogPass.material.uniforms.cameraFar.value = this.camera.far;
}
if (this.rainPass) {
this.rainPass.material.uniforms.resolution.value.set(window.innerWidth, window.innerHeight);
}
@@ -1618,8 +1774,13 @@ export class OceanScene {
}
}
setFogEnabled(value) {
this.params.fogEnabled = value;
this.updateFog();
}
setFogDensity(value) {
this.params.fogDensity = value;
this.params.fogDensity = THREE.MathUtils.clamp(value, 0, 2);
this.updateFog();
}
@@ -1823,6 +1984,7 @@ export class OceanScene {
this.setCloudCoverage(mergedParams.cloudCoverage);
this.setCloudDensity(mergedParams.cloudDensity);
this.setCloudElevation(mergedParams.cloudElevation);
this.setFogEnabled(mergedParams.fogEnabled ?? true);
this.setFogDensity(mergedParams.fogDensity);
this.setFogHeight(mergedParams.fogHeight);
this.setFogRange(mergedParams.fogRange);
@@ -2088,75 +2250,51 @@ export class OceanScene {
}
updateFog() {
const { sunMix, fogColor, horizonColor, skyBaseColor, skyBlendColor } = this.getAtmosphereColors();
const fogDensity = THREE.MathUtils.lerp(0.00015, 0.0018, this.params.fogDensity);
if (!this.fogPass) return;
const { fogColor, horizonColor } = this.getAtmosphereColors();
const lightningMix = THREE.MathUtils.clamp(this.lightningFlash * 0.42, 0, 1);
fogColor.lerp(new THREE.Color(0xdbe8f5), lightningMix);
horizonColor.lerp(new THREE.Color(0xe5eef9), lightningMix);
skyBlendColor.lerp(new THREE.Color(0xdbe7f3), lightningMix);
if (this.scene.fog) {
this.scene.fog.color.copy(fogColor);
this.scene.fog.density = fogDensity * THREE.MathUtils.lerp(0.7, 1.4, this.params.fogRange);
}
const uniforms = this.fogPass.material.uniforms;
uniforms.fogColor.value.copy(fogColor);
uniforms.horizonColor.value.copy(horizonColor);
uniforms.fogDensity.value = this.params.fogEnabled
? THREE.MathUtils.lerp(0.00002, 0.00078, this.params.fogDensity / 2.0)
: 0.0;
uniforms.fogHeight.value = this.params.fogHeight;
uniforms.fogRange.value = this.params.fogRange;
uniforms.projectionMatrixInverse.value.copy(this.camera.projectionMatrixInverse);
uniforms.viewMatrixInverse.value.copy(this.camera.matrixWorld);
uniforms.cameraWorldPosition.value.copy(this.camera.position);
}
if (!this.fogGroup) return;
updateDepthTarget() {
if (!this.depthTarget) return;
const fogLayerColor = horizonColor.clone().lerp(fogColor, 0.55);
const heightBase = THREE.MathUtils.lerp(-20, 95, this.params.fogHeight);
const verticalSpread = THREE.MathUtils.lerp(20, 110, this.params.fogHeight);
const rangeOpacity = THREE.MathUtils.lerp(0.55, 1.35, this.params.fogRange);
const nearSeaMist = THREE.MathUtils.lerp(0.12, 0.9, this.params.fogDensity) * THREE.MathUtils.lerp(0.8, 1.22, this.params.fogRange);
const hiddenObjects = [
this.sky,
this.starField,
this.moonSprite,
this.moonGlowSprite,
this.galaxyBand
].filter(Boolean);
const previousVisibility = hiddenObjects.map((object) => object.visible);
this.fogLayers.forEach((layer, index) => {
if (layer.isLowLayer) {
layer.mesh.position.y = THREE.MathUtils.lerp(1.5, 18.0, this.params.fogHeight) + index * 2.8;
layer.mesh.scale.set(
THREE.MathUtils.lerp(0.92, 1.28, this.params.fogRange),
1,
THREE.MathUtils.lerp(0.92, 1.24, this.params.fogRange)
);
layer.mesh.material.opacity = layer.baseOpacity * nearSeaMist;
layer.mesh.material.color.copy(horizonColor.clone().lerp(fogColor, 0.72));
} else {
layer.mesh.position.y = heightBase + (index - 2) * verticalSpread * 0.42;
layer.mesh.scale.setScalar(THREE.MathUtils.lerp(0.82, 1.2, this.params.fogRange));
layer.mesh.material.opacity = layer.baseOpacity * THREE.MathUtils.lerp(0.16, 1.18, this.params.fogDensity) * rangeOpacity;
layer.mesh.material.color.copy(fogLayerColor);
}
layer.mesh.visible = layer.mesh.material.opacity > 0.01;
hiddenObjects.forEach((object) => {
object.visible = false;
});
if (this.horizonFog) {
this.horizonFog.material.color.copy(horizonColor.clone().lerp(fogColor, 0.18));
this.horizonFog.material.opacity =
THREE.MathUtils.lerp(0.12, 0.42, this.params.fogDensity) *
THREE.MathUtils.lerp(0.82, 1.34, this.params.fogRange);
this.horizonFog.position.y = THREE.MathUtils.lerp(52, 168, this.params.fogHeight);
this.horizonFog.scale.set(
THREE.MathUtils.lerp(0.92, 1.34, this.params.fogRange),
THREE.MathUtils.lerp(0.72, 1.12, this.params.fogHeight),
THREE.MathUtils.lerp(0.92, 1.34, this.params.fogRange)
);
this.horizonFog.visible = this.horizonFog.material.opacity > 0.01;
}
const previousRenderTarget = this.renderer.getRenderTarget();
this.renderer.setRenderTarget(this.depthTarget);
this.renderer.clear();
this.renderer.render(this.scene, this.camera);
this.renderer.setRenderTarget(previousRenderTarget);
if (this.skyHazeBand) {
this.skyHazeBand.material.color.copy(skyBlendColor);
this.skyHazeBand.material.opacity =
THREE.MathUtils.lerp(0.04, 0.18, this.params.fogDensity) *
THREE.MathUtils.lerp(0.78, 1.08, this.params.fogRange);
const nightHaze = THREE.MathUtils.clamp((-this.params.elevation + 1.0) / 12.0, 0, 1);
this.skyHazeBand.material.color.lerp(new THREE.Color(0x203754), nightHaze * 0.72);
this.skyHazeBand.material.opacity += nightHaze * 0.12;
this.skyHazeBand.position.y = THREE.MathUtils.lerp(340, 560, this.params.fogHeight);
this.skyHazeBand.scale.set(
THREE.MathUtils.lerp(0.98, 1.12, this.params.fogRange),
THREE.MathUtils.lerp(0.92, 1.1, this.params.fogHeight),
THREE.MathUtils.lerp(0.98, 1.12, this.params.fogRange)
);
this.skyHazeBand.visible = this.skyHazeBand.material.opacity > 0.01;
}
hiddenObjects.forEach((object, index) => {
object.visible = previousVisibility[index];
});
}
animate() {
@@ -2183,20 +2321,6 @@ export class OceanScene {
this.starField.material.uniforms.time.value = time;
}
if (this.fogGroup) {
this.fogLayers.forEach((layer, index) => {
layer.texture.offset.x = time * layer.speedX;
layer.texture.offset.y = time * layer.speedY;
layer.mesh.rotation.z += Math.sin(time * 0.05 + index) * 0.00002;
});
if (this.horizonFog?.userData.texture) {
this.horizonFog.userData.texture.offset.x = time * 0.00035;
}
if (this.skyHazeBand?.userData.texture) {
this.skyHazeBand.userData.texture.offset.x = -time * 0.00018;
}
}
if (this.vegetationSystem) {
this.vegetationSystem.update(time);
}
@@ -2218,9 +2342,14 @@ export class OceanScene {
if (this.snowPass) {
this.snowPass.material.uniforms.time.value = time;
}
if (this.fogPass) {
this.fogPass.material.uniforms.time.value = time;
}
this.controls.update();
this.updateFog();
if (this.composer) {
this.updateDepthTarget();
this.composer.render();
} else {
this.renderer.render(this.scene, this.camera);

View File

@@ -54,9 +54,8 @@ function setupControls(oceanScene) {
'cloudCoverage',
'cloudDensity',
'cloudElevation',
'fogEnabled',
'fogDensity',
'fogHeight',
'fogRange',
'rainEnabled',
'rainScreenIntensity',
'rainVeilIntensity',
@@ -85,9 +84,8 @@ function setupControls(oceanScene) {
cloudCoverage: '云层覆盖度',
cloudDensity: '云层密度',
cloudElevation: '云层高度',
fogEnabled: '是否启用雾气',
fogDensity: '雾气浓度',
fogHeight: '雾气高度',
fogRange: '雾气范围',
rainEnabled: '是否启用雨效',
rainScreenIntensity: '屏幕雨滴强度',
rainVeilIntensity: '雨线强度',
@@ -202,11 +200,6 @@ function setupControls(oceanScene) {
bindController(cloudFolder.add(params, 'cloudDensity', 0, 1, 0.01).name('密度'), (value) => oceanScene.setCloudDensity(value));
bindController(cloudFolder.add(params, 'cloudElevation', 0, 1, 0.01).name('高度'), (value) => oceanScene.setCloudElevation(value));
const fogFolder = gui.addFolder('雾气');
bindController(fogFolder.add(params, 'fogDensity', 0, 1, 0.01).name('浓度'), (value) => oceanScene.setFogDensity(value));
bindController(fogFolder.add(params, 'fogHeight', 0, 1, 0.01).name('高度'), (value) => oceanScene.setFogHeight(value));
bindController(fogFolder.add(params, 'fogRange', 0, 1, 0.01).name('范围'), (value) => oceanScene.setFogRange(value));
const rainFolder = gui.addFolder('雨效');
bindController(rainFolder.add(params, 'rainEnabled').name('启用雨效'), (value) => oceanScene.setRainEnabled(value));
bindController(rainFolder.add(params, 'rainVeilIntensity', 0.5, 2.5, 0.01).name('雨线强度'), (value) => oceanScene.setRainVeilIntensity(value));
@@ -214,12 +207,16 @@ function setupControls(oceanScene) {
bindController(rainFolder.add(params, 'rainAudioVolume', 0, 1, 0.01).name('雨声音量'), (value) => oceanScene.setRainAudioVolume(value));
bindController(rainFolder.add(params, 'lightningEnabled').name('启用雷闪'), (value) => oceanScene.setLightningEnabled(value));
const fogFolder = gui.addFolder('雾气');
bindController(fogFolder.add(params, 'fogEnabled').name('启用雾气'), (value) => oceanScene.setFogEnabled(value));
bindController(fogFolder.add(params, 'fogDensity', 0, 2, 0.01).name('雾气浓度'), (value) => oceanScene.setFogDensity(value));
const snowFolder = gui.addFolder('雪效');
bindController(snowFolder.add(params, 'snowEnabled').name('启用降雪'), (value) => oceanScene.setSnowEnabled(value));
bindController(snowFolder.add(params, 'snowIntensity', 0, 1.5, 0.01).name('雪量'), (value) => oceanScene.setSnowIntensity(value));
bindController(snowFolder.add(params, 'snowSpeed', 0.2, 2.2, 0.01).name('速度'), (value) => oceanScene.setSnowSpeed(value));
gui.close();
[skyFolder, bloomFolder, waterFolder, cloudFolder, rainFolder, fogFolder, snowFolder].forEach((folder) => folder.close());
updateStarControllerState();
}

View File

@@ -11,6 +11,7 @@ export const DEFAULT_SCENE_PARAMS = {
cloudCoverage: 0.26,
cloudDensity: 0.38,
cloudElevation: 0.66,
fogEnabled: true,
fogDensity: 0.16,
fogHeight: 0.26,
fogRange: 0.38,
@@ -68,18 +69,18 @@ export const WEATHER_PRESETS = {
...DEFAULT_SCENE_PARAMS,
elevation: 72,
azimuth: 180,
exposure: 0.27,
turbidity: 8.2,
rayleigh: 2.1,
bloomStrength: 0.14,
bloomRadius: 0.06,
waterColor: '#2b78a4',
cloudCoverage: 0.18,
cloudDensity: 0.28,
cloudElevation: 0.7,
fogDensity: 0.1,
fogHeight: 0.2,
fogRange: 0.24,
exposure: 0.45,
turbidity: 2.2,
rayleigh: 0.18,
bloomStrength: 0.2,
bloomRadius: 0.03,
waterColor: '#25b7d9',
cloudCoverage: 0.06,
cloudDensity: 0.12,
cloudElevation: 0.82,
fogDensity: 0.015,
fogHeight: 0.12,
fogRange: 0.08,
starIntensity: 0.0,
lightningEnabled: false
}