植物补光

This commit is contained in:
2026-03-26 10:38:27 +08:00
parent a8308174df
commit df6d78236d
2 changed files with 46 additions and 0 deletions

View File

@@ -24,6 +24,7 @@ export class OceanScene {
this.pmremGenerator = null; this.pmremGenerator = null;
this.renderTarget = null; this.renderTarget = null;
this.sunLight = null; this.sunLight = null;
this.vegetationFillLight = null;
this.composer = null; this.composer = null;
this.bloomPass = null; this.bloomPass = null;
this.cloudGroup = null; this.cloudGroup = null;
@@ -122,6 +123,10 @@ export class OceanScene {
this.sunLight.shadow.camera.top = 100; this.sunLight.shadow.camera.top = 100;
this.sunLight.shadow.camera.bottom = -100; this.sunLight.shadow.camera.bottom = -100;
this.scene.add(this.sunLight); this.scene.add(this.sunLight);
this.vegetationFillLight = new THREE.DirectionalLight(0xffb06a, 0.95);
this.vegetationFillLight.castShadow = false;
this.scene.add(this.vegetationFillLight);
} }
initPostProcessing() { initPostProcessing() {
@@ -339,6 +344,16 @@ export class OceanScene {
); );
} }
if (this.vegetationFillLight) {
const fillDistance = 90;
this.vegetationFillLight.position.set(
-this.sun.x * fillDistance * 0.45 + 35,
Math.max(18, this.sun.y * fillDistance * 0.28 + 24),
-this.sun.z * fillDistance * 0.35 + 28
);
this.vegetationFillLight.intensity = THREE.MathUtils.lerp(0.7, 1.15, THREE.MathUtils.clamp((this.sun.y + 0.2) / 0.9, 0, 1));
}
if (this.renderTarget) { if (this.renderTarget) {
this.renderTarget.dispose(); this.renderTarget.dispose();
} }

View File

@@ -169,9 +169,40 @@ export class VegetationSystem {
plant.options.bark.tint = this.jitterColor(plant.options.bark.tint, tintJitter * 0.04); plant.options.bark.tint = this.jitterColor(plant.options.bark.tint, tintJitter * 0.04);
plant.options.leaves.tint = this.jitterColor(plant.options.leaves.tint, tintJitter * 0.08); plant.options.leaves.tint = this.jitterColor(plant.options.leaves.tint, tintJitter * 0.08);
plant.generate(); plant.generate();
this.tunePlantMaterials(plant);
return plant; return plant;
} }
tunePlantMaterials(plant) {
plant.traverse((child) => {
if (!child.isMesh || !child.material) return;
const materials = Array.isArray(child.material) ? child.material : [child.material];
materials.forEach((material) => {
if (material.name === 'branches') {
material.color.multiplyScalar(1.6);
material.emissive = new THREE.Color(0x6a4a34);
material.emissiveIntensity = 0.38;
material.shininess = 26;
}
if (material.name === 'leaves') {
material.color.multiplyScalar(1.2);
material.emissive = new THREE.Color(0x355326);
material.emissiveIntensity = 0.18;
material.alphaTest = 0.42;
}
material.needsUpdate = true;
});
if (child.material?.name === 'branches') {
child.receiveShadow = false;
}
});
}
createGrassBladeGeometry(rotationY) { createGrassBladeGeometry(rotationY) {
const width = 0.24; const width = 0.24;
const height = 1.4; const height = 1.4;