移除了无效的海天线柔和功能
This commit is contained in:
77
index.html
77
index.html
@@ -285,83 +285,6 @@
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</div>
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</div>
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</div>
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<div class="control-section">
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<div class="control-section-title">海天线柔和</div>
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<div class="control-grid">
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<div class="control-group">
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<label>模糊强度</label>
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<input type="range" id="horizon-blend" min="0" max="1" value="0.45" step="0.01">
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<div class="control-value" id="horizon-blend-value">0.45</div>
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</div>
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<div class="control-group">
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<label>发光强度</label>
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<input type="range" id="horizon-glow" min="0" max="1" value="0.28" step="0.01">
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<div class="control-value" id="horizon-glow-value">0.28</div>
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</div>
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</div>
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</div>
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</div>
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<div class="control-group">
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<label>太阳方位角 (Azimuth)</label>
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<input type="range" id="sun-azimuth" min="-180" max="180" value="180" step="0.1">
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<div class="control-value" id="sun-azimuth-value">180.0°</div>
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</div>
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<div class="control-group">
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<label>曝光度 (Exposure)</label>
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<input type="range" id="exposure" min="0" max="1" value="0.1" step="0.01">
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<div class="control-value" id="exposure-value">0.10</div>
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</div>
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<div class="control-group">
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<label>大气浑浊度 (Turbidity)</label>
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<input type="range" id="turbidity" min="1" max="20" value="10" step="0.1">
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<div class="control-value" id="turbidity-value">10.0</div>
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</div>
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<div class="control-group">
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<label>瑞利散射 (Rayleigh)</label>
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<input type="range" id="rayleigh" min="0" max="4" value="2" step="0.01">
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<div class="control-value" id="rayleigh-value">2.00</div>
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</div>
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<div class="control-group">
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<label>Bloom 强度 (Bloom Strength)</label>
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<input type="range" id="bloom-strength" min="0" max="3" value="0.1" step="0.01">
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<div class="control-value" id="bloom-strength-value">0.10</div>
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</div>
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<div class="control-group">
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<label>Bloom 扩散 (Bloom Radius)</label>
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<input type="range" id="bloom-radius" min="0" max="1" value="0" step="0.01">
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<div class="control-value" id="bloom-radius-value">0.00</div>
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</div>
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<div class="control-group">
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<label>云层覆盖度 (Cloud Coverage)</label>
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<input type="range" id="cloud-coverage" min="0" max="1" value="0.4" step="0.01">
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<div class="control-value" id="cloud-coverage-value">0.40</div>
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</div>
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<div class="control-group">
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<label>云层密度 (Cloud Density)</label>
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<input type="range" id="cloud-density" min="0" max="1" value="0.5" step="0.01">
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<div class="control-value" id="cloud-density-value">0.50</div>
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</div>
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<div class="control-group">
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<label>云层高度 (Cloud Elevation)</label>
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<input type="range" id="cloud-elevation" min="0" max="1" value="0.5" step="0.01">
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<div class="control-value" id="cloud-elevation-value">0.50</div>
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</div>
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<div class="control-group">
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<label>雾浓度 (Fog Density)</label>
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<input type="range" id="fog-density" min="0" max="1" value="0.42" step="0.01">
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<div class="control-value" id="fog-density-value">0.42</div>
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</div>
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<div class="control-group">
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<label>雾高度 (Fog Height)</label>
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<input type="range" id="fog-height" min="0" max="1" value="0.32" step="0.01">
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<div class="control-value" id="fog-height-value">0.32</div>
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</div>
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<div class="control-group">
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<label>雾范围 (Fog Range)</label>
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<input type="range" id="fog-range" min="0" max="1" value="0.55" step="0.01">
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<div class="control-value" id="fog-range-value">0.55</div>
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</div>
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</div>
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<div id="stats">FPS: <span id="fps">60</span></div>
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@@ -34,8 +34,6 @@ export class OceanScene {
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this.fogLayers = [];
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this.horizonFog = null;
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this.skyHazeBand = null;
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this.horizonSoftBlend = null;
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this.horizonGlow = null;
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this.params = {
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elevation: 2,
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@@ -53,9 +51,7 @@ export class OceanScene {
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fogHeight: 0.32,
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fogRange: 0.55,
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mieCoefficient: 0.005,
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mieDirectionalG: 0.8,
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horizonBlend: 0.45,
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horizonGlow: 0.28
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mieDirectionalG: 0.8
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};
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this.clock = new THREE.Clock();
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@@ -289,10 +285,6 @@ export class OceanScene {
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this.fogGroup.add(this.horizonFog);
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this.skyHazeBand = this.createSkyHazeBand();
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this.fogGroup.add(this.skyHazeBand);
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this.horizonSoftBlend = this.createHorizonSoftBlend();
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this.fogGroup.add(this.horizonSoftBlend);
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this.horizonGlow = this.createHorizonGlow();
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this.fogGroup.add(this.horizonGlow);
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this.scene.add(this.fogGroup);
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this.updateFog();
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}
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@@ -457,105 +449,6 @@ export class OceanScene {
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return mesh;
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}
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createHorizonSoftBlendTexture() {
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const canvas = document.createElement('canvas');
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canvas.width = 64;
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canvas.height = 512;
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const context = canvas.getContext('2d');
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const gradient = context.createLinearGradient(0, 0, 0, canvas.height);
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gradient.addColorStop(0, 'rgba(255,255,255,0)');
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gradient.addColorStop(0.15, 'rgba(255,255,255,0.01)');
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gradient.addColorStop(0.3, 'rgba(255,255,255,0.08)');
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gradient.addColorStop(0.45, 'rgba(255,255,255,0.25)');
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gradient.addColorStop(0.5, 'rgba(255,255,255,0.32)');
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gradient.addColorStop(0.55, 'rgba(255,255,255,0.25)');
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gradient.addColorStop(0.7, 'rgba(255,255,255,0.08)');
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gradient.addColorStop(0.85, 'rgba(255,255,255,0.01)');
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gradient.addColorStop(1, 'rgba(255,255,255,0)');
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context.fillStyle = gradient;
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context.fillRect(0, 0, canvas.width, canvas.height);
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const texture = new THREE.CanvasTexture(canvas);
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texture.colorSpace = THREE.SRGBColorSpace;
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texture.wrapS = THREE.RepeatWrapping;
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texture.wrapT = THREE.ClampToEdgeWrapping;
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texture.repeat.set(5, 1);
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texture.needsUpdate = true;
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return texture;
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}
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createHorizonSoftBlend() {
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const texture = this.createHorizonSoftBlendTexture();
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const material = new THREE.MeshBasicMaterial({
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map: texture,
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alphaMap: texture,
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color: 0xe8f0f5,
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transparent: true,
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opacity: 0.45,
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fog: false,
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depthWrite: false,
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side: THREE.BackSide,
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blending: THREE.NormalBlending
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});
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const geometry = new THREE.CylinderGeometry(4850, 4850, 1200, 72, 1, true);
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.y = 180;
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mesh.renderOrder = -3;
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mesh.userData.texture = texture;
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return mesh;
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}
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createHorizonGlowTexture() {
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const canvas = document.createElement('canvas');
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canvas.width = 64;
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canvas.height = 512;
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const context = canvas.getContext('2d');
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const gradient = context.createLinearGradient(0, 0, 0, canvas.height);
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gradient.addColorStop(0, 'rgba(255,255,255,0)');
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gradient.addColorStop(0.25, 'rgba(255,255,255,0.02)');
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gradient.addColorStop(0.4, 'rgba(255,255,255,0.12)');
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gradient.addColorStop(0.48, 'rgba(255,255,255,0.22)');
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gradient.addColorStop(0.52, 'rgba(255,255,255,0.22)');
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gradient.addColorStop(0.6, 'rgba(255,255,255,0.12)');
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gradient.addColorStop(0.75, 'rgba(255,255,255,0.02)');
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gradient.addColorStop(1, 'rgba(255,255,255,0)');
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context.fillStyle = gradient;
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context.fillRect(0, 0, canvas.width, canvas.height);
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const texture = new THREE.CanvasTexture(canvas);
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texture.colorSpace = THREE.SRGBColorSpace;
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texture.wrapS = THREE.RepeatWrapping;
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texture.wrapT = THREE.ClampToEdgeWrapping;
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texture.repeat.set(6, 1);
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texture.needsUpdate = true;
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return texture;
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}
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createHorizonGlow() {
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const texture = this.createHorizonGlowTexture();
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const material = new THREE.MeshBasicMaterial({
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map: texture,
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alphaMap: texture,
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color: 0xfff5e8,
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transparent: true,
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opacity: 0.28,
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fog: false,
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depthWrite: false,
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side: THREE.BackSide,
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blending: THREE.AdditiveBlending
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});
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const geometry = new THREE.CylinderGeometry(4600, 4600, 600, 72, 1, true);
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.y = 120;
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mesh.renderOrder = -4;
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mesh.userData.texture = texture;
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return mesh;
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}
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async initWater() {
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const waterGeometry = new THREE.PlaneGeometry(10000, 10000, 128, 128);
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@@ -825,16 +718,6 @@ export class OceanScene {
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this.updateFog();
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}
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setHorizonBlend(value) {
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this.params.horizonBlend = value;
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this.updateFog();
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}
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setHorizonGlow(value) {
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this.params.horizonGlow = value;
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this.updateFog();
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}
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updateClouds() {
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if (!this.cloudGroup) return;
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@@ -904,41 +787,6 @@ export class OceanScene {
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);
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this.skyHazeBand.visible = this.skyHazeBand.material.opacity > 0.01;
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}
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if (this.horizonSoftBlend) {
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const softBlendColor = horizonColor.clone().lerp(skyBlendColor, 0.35);
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this.horizonSoftBlend.material.color.copy(softBlendColor);
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this.horizonSoftBlend.material.opacity =
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this.params.horizonBlend *
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THREE.MathUtils.lerp(0.8, 1.2, this.params.fogDensity) *
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THREE.MathUtils.lerp(0.85, 1.1, this.params.fogRange);
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this.horizonSoftBlend.position.y = THREE.MathUtils.lerp(120, 220, this.params.fogHeight);
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this.horizonSoftBlend.scale.set(
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THREE.MathUtils.lerp(0.9, 1.18, this.params.fogRange),
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THREE.MathUtils.lerp(0.85, 1.12, this.params.fogHeight),
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THREE.MathUtils.lerp(0.9, 1.18, this.params.fogRange)
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);
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this.horizonSoftBlend.visible = this.horizonSoftBlend.material.opacity > 0.01;
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}
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if (this.horizonGlow) {
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const warmGlow = new THREE.Color(0xfff5e8);
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const coolGlow = new THREE.Color(0xe8f4ff);
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const glowColor = warmGlow.clone().lerp(coolGlow, sunMix);
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this.horizonGlow.material.color.copy(glowColor);
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this.horizonGlow.material.opacity =
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this.params.horizonGlow *
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THREE.MathUtils.lerp(0.7, 1.1, this.params.fogDensity) *
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THREE.MathUtils.lerp(0.8, 1.05, this.params.fogRange) *
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THREE.MathUtils.clamp((this.params.elevation + 5) / 50, 0.1, 1);
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this.horizonGlow.position.y = THREE.MathUtils.lerp(80, 160, this.params.fogHeight);
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this.horizonGlow.scale.set(
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THREE.MathUtils.lerp(0.92, 1.15, this.params.fogRange),
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THREE.MathUtils.lerp(0.88, 1.1, this.params.fogHeight),
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THREE.MathUtils.lerp(0.92, 1.15, this.params.fogRange)
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);
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this.horizonGlow.visible = this.horizonGlow.material.opacity > 0.01;
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}
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}
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animate() {
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@@ -970,12 +818,6 @@ export class OceanScene {
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if (this.skyHazeBand?.userData.texture) {
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this.skyHazeBand.userData.texture.offset.x = -time * 0.00018;
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}
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if (this.horizonSoftBlend?.userData.texture) {
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this.horizonSoftBlend.userData.texture.offset.x = time * 0.00012;
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}
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if (this.horizonGlow?.userData.texture) {
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this.horizonGlow.userData.texture.offset.x = -time * 0.00008;
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}
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}
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if (this.vegetationSystem) {
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@@ -55,8 +55,6 @@ function setupControls(oceanScene) {
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bindSlider('fog-density', (value) => value.toFixed(2), (value) => oceanScene.setFogDensity(value));
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bindSlider('fog-height', (value) => value.toFixed(2), (value) => oceanScene.setFogHeight(value));
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bindSlider('fog-range', (value) => value.toFixed(2), (value) => oceanScene.setFogRange(value));
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bindSlider('horizon-blend', (value) => value.toFixed(2), (value) => oceanScene.setHorizonBlend(value));
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bindSlider('horizon-glow', (value) => value.toFixed(2), (value) => oceanScene.setHorizonGlow(value));
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}
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main().catch(console.error);
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Block a user